Name: Darshan of the Outriders

Class: LV. 65 BARBARIAN (as of Chapter 4.0.0)

Titles: Fireblood, Outrider, Child of the Outlands

True Name: Darshan Kamath

Pronouns: he, him, his

Age: 18

Birthday: February 25th, 7X63 (W)

Birthplace: Colony Redwood, Outlands

Alignment: Neutral Good

Origin: Wind

Affiliation(s): Navarre, Dragon Coalition

Favorite Color(s): bright greens, dark greens, blue-greens, yellow-greens… any green at all, really

Hobbies: experimenting with new recipes, tinkering, archery

Likes: the moment an arrow hits its target, the happy faces made by his cooking, the whistling of the wind

Dislikes: being a Barbarian, hurting people, the Outriders

Notable Equipment:

  • Misappropriated Crossbow (Modified): A Rank D bow designed to fire small metal bolts at high speeds, acquired from an enemy faction. Modified to collapse into a Rank E melee weapon, it is battered and worn from many battles.

  • Custom Crossbow Ammunition (Darshan): Specially crafted crossbow bolts designed to work with a Misappropriated Crossbow (Modified). Variants include:

    • Poison Bolts

    • Incendiary Bolts

    • Smoke Bolts

    • Paint Bolts

  • Outrider Pelt (Darshan): The pelt of a Shadingo, dyed in a blend of magical ink and the blood of Darshan Kamath. It is enchanted to help maintain the wearer’s body temperature.

  • Matrix of Warbound (Outrider): An array of magical tattoos, derived from a formula used in war during the Age of Goddesses; The user can tell whether others marked by the Matrix of Warbound belong to their faction or not. Cannot be removed. Facilitates Mana Reinforcement.

{STATS}

HP: 5610 (+0)

MP: 1340 (+0)

STR: 625 (+94)

DEF: 234 (+0)

MAG: 169 (+0)

RES: 889 (+0)

SPD: 402 (+0)

STA: 396 (+0)

INT: 495 (+12)

DEX: 203 (+75)

LUK: A

ACTIVE SKILLS:

  • [Origin Enhancement (Wind)](LV. MAX)

    • COST: 1 MP/second (minimum 1 MP)

    • EFFECT: The user floods their body in mana, which takes on the characteristics of the user’s Origin; +10% to all stats, adds the Wind-Element to all attacks, increases the base damage of Wind-Element Skills and Spells by +10%.

  • [Force Wave](LV. MAX)

    • COST: 10 MP

    • BASE POWER: 1

    • EFFECT: A wave of pure physical force that travels up to three times the user’s height; A physical attack that inflicts light Null-Element Slashing and Bludgeoning damage.

  • [Force Guard](LV. MAX)

    • COST: 3 uses, 24 hour cooldown

    • EFFECT: A small shield formed from magic; A magical barrier that halves one instance of Physical damage

  • [Lockpick](LV. MAX)

    • COST: 3 uses, 1 hour cooldown

    • EFFECT: The user extends their mana into a physical lock to bypass it; A Null-Element Spell that can undo any nonmagical lock without destroying it.

  • [Thief](LV. MAX)

    • COST: 3 uses, 1 hour cooldown

    • EFFECT: The user extends their mana towards the target, snatching one of their possessions; Medium chance of successfully taking a random object from the target’s Inventory, or an equipped object on the target’s person, and adding it to the user’s Inventory. Will fail if the user does not have enough space in their Inventory.

PASSIVE SKILLS:

  • [Battle Sense (S)]: The enhanced instincts of a warrior; +15% to INT when in battle.

  • [Martial Proficiency (B)]: The skill to wield melee weapons in battle; The user can equip and synchronize with all melee weapons of Rank B or below.

  • [Melee Strength (S)]: The enhanced physical power of a warrior; +15% to STR when in battle.

  • [Vigor (D)]: The enhanced endurance of a warrior; +3% to STA when in battle.